Previous Conferences


IFM2023



5TH INTERACTIVE FILM AND MEDIA CONFERENCE 2023:

 CRAFT CARE COLLABORATION


Hosted by
Toronto Metropolitan University (Canada)
The University of Texas at Dallas (USA)
Technological University of the Shannon (Ireland)
Leeds Trinity University (UK)
Ithaca College (New York, USA)
(virtual)

June 7-9, 2023 






The annual Interactive Film and Media Conference invites abstracts that explore, interrogate, interweave, unravel, and reinvent the dynamic relationships between craft, care, and collaboration across new media platforms, practices, and theories. This nexus of craft, care, and collaboration has emerged as a fertile ground for thinking through the crucial yet unresolved work of combatting polarization with multiple voices, plural practices, and new ways of working together to invent shared languages and ideas. The conference invites participants to think about these three axes–craft, care, collaboration–whose definitions and relationships are not fixed, but fluid and adaptive.


CRAFT

Craft suggests a physical relationship to material to emphasize tactility and concrete engagement with the matter of the world. Craft traditions such as quilting bees and barn-raisings, gardening and sewing, etc., re-emerge in digital cultures through questions of tactility, working with machines, rethinking exhibition strategies, and more. Sometimes, craft is considered as a form of individual authorship or artisanal; other times, it is deemed collective; most of the time, it winds between both. Our conference asks the following: what is craft? Why is it important now? Is it possible to think of craft in new ways? How does craft work through our engagement with material?


CARE

Care implies attention to relationships between the human and the nonhuman. It is embedded in the relationship between makers/designers and subjects, and between work(s) and its participants/audience. This notion speaks to the affordances of the technologies, materials, and infrastructure that make media work possible. Care pays attention to how work is made in communities, and how an ethics of care entails endlessly reformulated and adaptive relations that we inhabit. How do works invite care? What is the ongoing work of care in media work and practice? What kinds of bonds are formed in and through this work, and how can they be nurtured, respected, and encouraged to evolve?


COLLABORATION

Collaboration has become a dominant meme in media practice and scholarly work. It opens up ways to think beyond the auteur-as-individual, drawing on long traditions across the arts and platforms of working with others. It moves from the one to the many, from the monovocal to the polyvocal. It is often grouped with concepts such as collectivity, community, co-creation, participatory modes, activism. What is collaboration? How does collaboration change from project to project in different iterations and different political, social contexts? Why is collaboration necessary or important? What challenges and pitfalls does collaboration pose?


This conference does not propose closed definitions of the terms craft, care, and collaboration. Nor does it map the ways in which these three terms entangle, enmesh, separate, collide. Instead, the conference celebrates the open fields, gaps, and fissures between these terms in an initial attempt to enhance what is ambiguous, unresolved, and needing our attention. The conference invites participants to think through and imagine craft, care, and collaboration in new ways that mine these cracks and ambiguities.


ORGANIZING COMMITTEE

Hudson Moura, Chair (Toronto Metropolitan University, Canada)

Heidi Rae Cooley (The University of Texas at Dallas, USA)

Stefano Odorico (Technological University of the Shannon, Ireland and Leeds Trinity University, United Kingdom)

Patricia Zimmermann (Ithaca College, New York, USA)


KEYNOTE SPEAKER

Sharon Daniel (The University of California, Santa Cruz, USA)


DESIGNS

Darius Shah

Anika Nöhre







IFM2022 


Design by Darius Shah


INTERACTIVE FILM AND MEDIA CONFERENCE 2022:

 INTERACTIVE EPISTEMOLOGY, LISTENING, AND ECOMEDIA


Hosted by
Ryerson University (Canada)
The University of Texas at Dallas (USA)
Leeds Trinity University (UK)
University of Bayreuth (Germany)
(virtual)

June 8-10, 2022


Interactivity is omnipresent. From cultural production (games, films, books), audience perception (streaming, virtual reality, real-time), intellectual publications (news, hypertexts, social media), and virtual world economy (cryptocurrency), we are witnessing a shift in all levels of cultural production. As a result, interactivity gains more space and conceptual independence with specific terminology, questions, promises, and challenges. Moreover, interactivity is growing as an academic discipline, field of study, and area of research in several spheres.

 

What are the interactive film and media epistemological contributions to contemporary art and media fields? How do/might interactive technologies, practices, experiences invite, or indeed, demand revised modes of listening? How might taking seriously the work of listening (as a form of attending to) open onto more generous ways of knowing, practicing, and being in an era of socio-ecological crisis?

 

Due to what can be diagnosed as deep mediatization--the ubiquity of media in every sphere of life--current modes of thought, behaviour, and culture are becoming increasingly interactive. The inclusion of interactivity in film and media marks a turning point contributing to the development of education and the epistemological repercussions in contemporary cultural practices, activism, and social engagement.

 

Thus, the 4th Interactive Film and Media International Conference invites academics (faculty, researchers, and Ph.D. students) and practitioners (filmmakers, artists, VR and game designers, and media producers) to explore the definitions, terms, and practices to frame the conditions of interaction and interactivity in three strands:

 

EPISTEMOLOGY: The first strand will focus on the interactivity’s epistemological contributions. What is this knowledge that brings interactivity? How does interactivity expand cinema and media perception? How does interactivity enhance the immersion of the audience in the realm of storytelling? How does interactivity contribute artistically, aesthetically, economically, and politically to new practices in communication, entertainment, education, and the arts? How does interactivity promote social engagement?

 

LISTENING: The second strand will address the question of listening, a question that became increasingly prominent across the presentations at the 3rd International Film and Media Conference in August 2021. What does it mean to listen in the 21st century? This second strand intends to provide a lens through which to think about how we know via interactive technologies, etc., and how through our engagements with such technologies we might be inspired to listen more responsibly. What might it mean to listen ecologically? Ultimately, what is to "listen" to our surroundings in ways that might invite us to take up pressing questions differently--more responsibly, ethically, etc.?

 

ECOMEDIA: The third strand will take up the issue of interactivity in the context of ecomedia. If ubiquitous mediatization is the one big theme of our age, ecology is the other. Believing that the conjunction of the two is thus one of the critical issues for our time, facing an entanglement of socio-ecological crises, we invite reflections on the different forms of interconnection between them. For example, which role do agency, engagement, and immersion play in this context? How can interactivity increase personal engagement and, what can interactive ecomedia add to the striving to create  ‘moving’ experiences and encounters?


ORGANIZING COMMITTEE

Hudson Moura, Chair (Ryerson University, Canada)

Heidi Rae Cooley (The University of Texas at Dallas, USA)

Stefano Odorico (Leeds Trinity University, United Kingdom)

Anna Wiehl (DiD-Digital Documentary Projects, University of Bayreuth, Germany)


KEYNOTE SPEAKER

Judith Aston (The University of the West of England, United Kingdom)








IFM2021




INTERACTIVE FILM AND MEDIA CONFERENCE 2021: 
NEW NARRATIVES, RACIALIZATION, GLOBAL CRISES, AND SOCIAL ENGAGEMENT


Hosted by
Ryerson University (Canada),
The Glasgow School of Art (Scotland),
University of Sao Paulo (Brazil),
The University of Texas at Dallas (USA)
(virtual)

August 5-7, 2021


This virtual edition of the Interactive Film and Media conference on ‘new narratives, racialization, global crises, and social engagement’ is dedicated to the development, analysis, and research processing of the digital experience that is transforming our contemporary world vision through the immense range of storytelling practices, including visual arts, cinema, digital/graphic/interactive narratives, virtual reality, games, etc. The purpose of this conference is to bring together researchers and practitioners working in diverse disciplinary areas to establish an interdisciplinary framework for research on contemporary narratives, including case studies of the multimodal narratives across media and cultures. The conference will convene entirely online and will be hosted by several universities. The organizers believe that now is the right moment to evaluate the saturation and fragmentation of media during the pandemic experience of the last year, as well as to discuss new online media interactivities in a virtual environment.

In the wake of the death of George Floyd, the hashtag #BlackLivesMatter has gone viral across the world raising many concerns about the media’s role in our society. Today, it is not enough for the media to not be racist: it must actively be anti-racist. It would not be an overestimation to say that the participation of media in discourses other than those centered on racism is also paramount: it played a decisive role in many recent social and political events, including the pandemic crisis. Therefore, this conference is proposing to examine how media around the world are dealing with the aftermath of these developments. This conference also aims to discuss how the late proliferation of online social events and the increased fragmentation of the discourse via microblogging, hashtags, Instagram Stories, and the enhanced sharing of images through screenshots, selfies, and video calls have affected interactive narratives. The pandemic brought the world together to fight against one common enemy while transferring all social, political, educational, juridical, and professional relations into virtual media environments. We realized that we were less virtualized than we had thought: the Internet system was swamped and unprepared. For a while, even though the country borders were closed and people’s transit and migration completely ceased, the world’s political divisions made less sense. How would it affect our geopolitical perception? How have the global media divide and exclusion been increased by the pandemic?

We are inviting interdisciplinary proposals reflecting on the recent changes to the mediascape and the closely related medium of interactive narrative, in its many forms and iterations. Submissions that consider the advantages and drawbacks of the current trends in film, media, and interactive narratives, will be of special value, as well as those that develop new approaches to the process of algorithmizing and hybridization between the information ecosystems dominated by tech enterprises and the mediasphere’s micro-level, where the instant-message apps transform our everyday lives by exposing polarized and contradictory messages, disseminating the misinformation. The organizers will consider unpublished works that present research results and/or theoretical reflections within the scope of Interactive Film and Media Studies, with a special focus on 'new narratives, racialization, global crises, and social engagement’.

ORGANIZING COMMITTEE

Hudson MOURA, Chair (Ryerson University, Canada)

Heidi Rae COOLEY (The University of Texas at Dallas, USA)

Sonia Regina CUNHA (University of Sao Paulo, Brazil)

Greg ELMER (Ryerson University, Canada)

David SWEENEY (The Glasgow School of Art, Scotland)


CONFERENCE ASSISTANT

Irina LYUBCHENKO (Independent Scholar, Canada)


Full Program

Paper Presentations







IFM2014



 

DOWNLOAD THE PROCEEDINGS HERE (PREVIOUS CONFERENCE)



Interactive Narratives, New Media and Social Engagement International Conference

Victoria College, University of Toronto

An interdisciplinary conference for researchers and practitioners. In the evolution of narrative practices from text-based literature to the advent of the digital revolution as storytelling moves from literacy to so-called post-literacy. The prevalence of new interactive digital narrative in all areas from games, to literature, to films, to video art has resulted in new forms of storytelling and, accordingly, provoked new practices of reading that transform readers/viewers into active collaborators. Physical public space is increasingly being substituted or augmented by virtual space through digital screens (e.g. video, film, computer). What effect do these new developments have on social space, seen here as encompassing both physical public spaces (streets, hotels, coffee shops) as well as virtual space (YouTube, Vine, Facebook, Twitter, Tumblr, and Instagram)? How do these novel practices affect previously clearly demarcated frontiers between the public and the private? Throughout the world, from Brazil to Turkey to Canada, we have recently witnessed the influence of social media on political participation. How have these new platforms engendered innovative forms of expression?

Full Program

Proceedings


No comments:

Post a Comment