#IFM2021 Conference Proceedings



Dear Friends and colleagues, 

We have the pleasure of announcing the publication of the first group of selected articles from the #IFM2021 Conference. See below the table of contents.

The second set of articles is coming this Spring. See their titles here.

We thank all the contributors for their significant effort and sharing their exceptional work. 

Enjoy the reading! 

Hudson Moura, Editor-in-Chief

Interactive Film and Media Journal

 

#IFMJournal

 https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/index

Vol. 2 N. 1 – Winter 2022

New Narratives, Racialization and Global Crises


Table of Contents

Editorial: New Narratives, Racialization, Global Crises, and Social Engagement, Hudson Moura and Heidi Rae Cooley

 

I. Social Engagement: Confinement and Racism

1.  Collaborative, Crowd-sourced and Interactive Documentary: The Voices of a Generation Through Campus Reboot, Susan Cardillo

2.  Escaping Confinement: Phone Footage in Fictions About the COVID-19 Pandemic, Yago Paris

 

II. Social Engagement: Interactive Narratives

3.        Indigenous and Migrant Embodied Cartographies: Mapping the Inter-Relations of the Odeimin Runners Club, Debbie Ebanks Schlums, Adrian Kahgee, and Rebeka Tabobondung

4.        Interactive Documentary as Form of Public Narrative in Digital Age: Migration Crises in Borderland and Roxham, Weikun Fan

5.        Video-Island: Performing Environmental Imaginaries and Agency in Ilha do Mel, Roderick Steel.

 

III. Full Interactive Experience: Writing, Performance, and Perception

6.        Virtually Real Aesthetics and Perception of Virtual Spaces in Film, Christian Iseli, Thomas Gerber, Valentin Huber, Michael Schaerer, and Miriam Laura Loertscher

7.        Scriptwriting for Interactive Crime Films: The Case of Scapegoat, Ashton Clarke and Polina Zioga

8.        Pin Up! The Interactive Documentary: A Shared Authority, Kathleen M. Ryan

 

IV. Immersive Players, Users, and Gamers

9.        Patient Zero, Parasite, Epidemic Agent: The Player’s Role in Watch Dogs: Legion, Riccardo Retez and Luca Miranda

10.   How to Make Immersive Technologies More Equitable, Anna Gedal

11.   Exploring-Deconstructing Reality with Interactive Storytelling, Sevcan Aytaç Sönmez

 

V. Digital Art/Digital Humans

12.   From Animality to Immortality: The Conquest of the Human in The City and the Stars, Ana Carolina Fiuza

13.   Book or Music Video? How “Own Voices” Picture Books Revolutionized Verbal and Visual Media, Pavlina Ferfeli