Interactive Film and Media Annual Virtual Conference

June 12-14, 2024, via Zoom

 

Communities | Structures | Entanglements

 

Extended Deadline: Tuesday, January 16th

 

The VI Interactive Film and Media Conference 2024 is thrilled to announce a Call for Proposals focused on the compelling and intricate themes of "Communities - Structures - Entanglements." These themes present a rich ground for exploration, innovation, and critical examination in the rapidly evolving interactive film and media domain.

 

Themes:

 

Communities

Communities navigate complex relationships, power dynamics, and ethical considerations. How are these challenges integrated into the community's evolving structure? In the interconnected world of interactive film and media, understanding the evolving roles and nature of communities is crucial for both creators and participants. What defines a community? How do communities evolve and sustain themselves? What kinds of "shared language," including shared narratives, questions, and commitments, enable a community to form and flourish? What does "shared" mean in this context? How does a community become a shared experience? Technologies like AI, VR, and AR are redefining communal experiences, so how are power dynamics and member contributions managed in these contexts? Communities also act as collective memory banks, archiving shared experiences. How does this shape community identity?

 

Structures

Structures serve as scaffolding that shapes narratives, fosters creativity, and broadens new possibilities. Studying these frameworks inspires both analysis of current methods and the creative imagining of novel structures that open up new spaces for exploration and consideration. This venture blurs the line between visual and conceptual, urging deeper examination of idea visualization and encouraging dialogue about needs and aspirations within the field of interactive film and media. As we navigate the complexities of structuring interactive narratives, the fusion of creativity, narrative and form emerges as pivotal thinking about how stories are experienced and engaged in the interactive digital environment. How do design choices in the underlying structures of interactive digital projects impact the form and content of different media forms, digital creativity, narrative structure, and interactors' agency? What challenges and opportunities do these structures present to create innovative, inclusive, and ethical storytelling experiences in an increasingly entangled digital world? As creators, researchers, and consumers, how can we actively shape these structures to foster new narrative exploration and interaction paradigms?

 

Entanglements

Entanglements promise the possibility of an intricate dance of influences within interactive media, where elements intertwine. Each element contributes to an overall tapestry of narrative, whose formal features produce interconnections that resonate for audiences. Entanglements demand careful consideration and management to ensure a harmonious and impactful interactive experience. How can creators effectively identify and balance the multitude of entanglements within an interactive project to create a coherent and engaging narrative? How can insights into entanglements enhance the design process to enable a more holistic integration of diverse elements while also promoting inclusivity, ethical considerations, and adaptability? Why is this important to the design of an interactor experience that is seamless, intuitive, responsive, and immersive? Is there a way the structuring of entanglements opens onto new forms of community?

 

CALL FOR CONTRIBUTIONS

The 6th Interactive Film and Media Virtual Conference (June 12-14, 2024) invites academics (faculty, researchers, and Ph.D. students) from all disciplines (media, communication, film, digital studies, visual arts, etc.) and practitioners (filmmakers, artists, VR and game designers, media producers, etc.) to submit their proposals. We seek proposals that blend critical analysis with creativity, push the boundaries of conventional thinking, and contribute to the burgeoning discourse on communities, structures and entanglements in interactive film and media. While presenters are encouraged to consider this year’s themes, proposals on matters relevant to the IFM community and beyond are welcome.

 

Possible topics may include but are not limited to:

  • Innovation in current and emerging structural design in interactive storytelling.
  • Empowerment of communities’ agency and participation in interactive narratives.
  • Visualization techniques for conceptualizing narrative structures.
  • The implications of structures and entanglements in shaping interactive experiences.
  • Role of technology, including AI, in amplifying or restricting agency, whether individual or community-oriented.
  • Impact of cultural and sociopolitical contexts on agency and entanglements.
  • Collaboration and co-creation in building innovative platforms.
  • Case studies highlighting the successful implementation of new structural concepts.
  • Ethics and responsibilities in facilitating agency, navigating entanglements, and designing structures.
  • Exploration of how VR and AR technologies create immersive environments that leverage agency, structures, and entanglements for a richer user experience.
  • Community's role in shaping inclusive structures and agency within interactive narratives.
  • Societal connections and values in interactive entanglements and their influence on content and experience.

 

KEY AREAS

  1. Digital theory: history of digital media, intermediality, transmedia storytelling, multimedia
  2. Digital humanities: e-literature (e-Lit), fan fiction, remix culture, web serials, e-Learning
  3. Interactive film: documentary, fiction, animation, experimental
  4. Interactive platforms: teleconference, streaming, mobile screens, virtual museums, multimedia installations
  5. Interactive media: webseries, digital news, snack media, ecomedia, social media
  6. Games: storytelling, educational games, docugames, serious games, games for change
  7. VR (Virtual Reality) / AR (Augmented Reality): immersion, alternative environments and realities, interfaces
  8. Database and Big data: digital archiving, politics and ethics, metadata

 


TRIBUTE TO PATTY ZIMMERMANN

In honor of distinguished professor and friend Patty Zimmermann, the IFM community will celebrate her contributions to strengthening communities, her careful structuring of entanglements, and her commitment to empowering people to speak. We will dedicate sessions of the conference to our esteemed colleague, relentless scholar, dedicated social advocate, and a pioneering force in cultivating cross-platform and interdisciplinary engagement.



FULL FREE ADMISSION

No fee is charged for presentation and attendance at this conference or publication in the journal. 

 

PRESENTATIONS

We have opted for a hybrid approach to make the event more inclusive. Presenters are asked to record and share their presentations one month in advance. This arrangement allows us to avoid/minimize issues related to poor connectivity and makes the event more time-zone-friendly. Attendees can view these presentations at their leisure before the live event. Presenters participate in a debate or Q&A session during the conference about their work, which participants have previously viewed. This minimizes the stress and need to be online for an extended period, allowing for more flexibility around time zones.

 

PAPER ABSTRACT SUBMISSION

To submit your abstract (500 words long, including the research objectives, theoretical framework, methodology, and hypotheses) and a brief Bio-CV (150-200 words), please download the paper proposal application form here: IFM2024 Paper Presentation Form (https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6) and submit it to the section  ‘conference paper abstract’ at the #IFM Journal’s Submissions system by the deadline.

 

RESEARCH CREATION SUBMISSION

For research creation and artist/collective project proposals, complete the form, including description, research objectives, theoretical framework and methodology, and a brief Bio-CV (150-200 words for each participant/author). Please download the research creation presentation proposal application form here:  IFM2024 Research Creation Form (https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld ) and submit it to the section  ‘research creation presentation’ at the #IFM Journal’s Submissions system by the deadline.

 

Organizing Committee

Hudson Moura, Chair (Toronto Metropolitan University, Canada)

Stefano Odorico, Co-Chair (Technological University of the Shannon, Ireland)

Heidi Rae Cooley (The University of Texas at Dallas, USA)

Dale Hudson (NYU Abu-Dhabi, United Arab Emirates)

Jenna Ng (University of York, UK)

Leah Shaver (Hobart and William Smith Colleges, USA)

Marta Fiolic (NOVA University of Lisbon, Portugal)

Il Sun Moon (Kingston University, UK)

Logan Acton (The University of Texas at Dallas, USA)

 

Designs by Darius Shah and Anika Noehre

 

Subscribe to the  #IFM list group to be updated on our deadlines and informed about our new endeavors. 

 

INTERACTIVE FILM AND MEDIA CONFERENCE

https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/IFM2024 

Contact email: ifmjournal@torontomu.ca